If you just wanted to displace the mesh, you could probably just do this with an alpha made in photoshop. I am trying to import an STL made in Fusion 360 into 3D-Coat. Core does not have UVs or baking options. If I’m not mistaken, no custom plugins/scripts work with the software. ![]() There is a limitation on brushes you can import though.Ĭan I install and use things like this: …83#post1189383 You should be able to import custom alphas just fine. The link in there documentation isn’t working at the moment for me to check. ![]() sidenote: 325 in one category -may be- is too much to search later. Add alpha What the difference between Erase Mask and alpha) Erase Mask: This layer is used to create alphas that ignore certain values in other layers while painting. Open alphas popup, T key Select the option : add existing folder An explorer popup, you need to go inside your brush hard-surface alpha brush set folder and select one pic and press open. I’m pretty sure Core Does not have Decimation Master. Import the created brush into 3Dcoat pressing the plus icon on the folder on Brush Panel, or into a new created personal folder. It is possible to do something similar in 3D Coat as this video (import external maps to use them as alpha): In the video I used a Curvature Map. obj file and use the auto topology tool in Modo. 3D Coat forum 3D Sculpting community modeling sculpting printing rendering Go to topic discussion. You could use Dynamesh to get the major form of your sculpt, then export an. I really need this features (or at least as close as possible workarounds for them) in order to buy/work with Core… Of meshes, I imported from other applications (that do not have a smooth and even edgeflow).ĭoes Core have “Decimation Master”, to reduce polycount, before exporting to other apps?ĭoes Core support custom Alphas (so you can bring in your own heightmap/alpha textures) for customizing a brush?ĭoes Core support displacement maps - like you have a heightmap and want to project this onto a plane, so the Importing models as alphas window is now hardware accelerated, big models acceptable too. I´ve read the feature comparison between Zbrush and Core already, but some things are not clear to me.ĭoes Core have “ZRemesher” included? I really need a tool to get automated, smooth and even topology-flow 3D Coat forum 3D Sculpting community modeling sculpting printing rendering Go to topic discussion. Now, that the “Core” version is availible to us, I can see an alternative to another app in that price-region, called “3D-Coat”. Zbrush´s sculpting feels best, by far - with only sculptris comming close to it. Sculptris, Blender, Modo Indie and also a Zbrush 4 trail to sculpt things (obviously) ![]() (as the main area seems only for showing off some content, but not to ask questions, which feels a little weired?!?!)Įdit: I´ve found the right forum - please move this to:įorum: ZBrushCore Questions and Troubleshooting Forumįirst of all, hello to the forum and community ! I am a Amateur 3D environment artist and I used tools like I´ve found no dedicated Zbrush Core forum, so I am posting my questions right here
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